- #Final fantasy 12 white mage time mage gabbits full#
- #Final fantasy 12 white mage time mage gabbits trial#
- #Final fantasy 12 white mage time mage gabbits plus#
Mostly, j just want my made attacking unless it's a super tough enemy or I'm getting swarmed. The obvious ones are haste and float, but I also try to use a gambit for statuses and attacking spells. That said, time mages have great gambits for buffs and status.
If you want to use the techniques other than shades of black, revive, and maybe soul eater/telekenesis, you're better off just casting manually.
#Final fantasy 12 white mage time mage gabbits plus#
Though I will say horology plus sleep saved my life against white mousse when I attempted it a soon as it became available. The rest of the techniques are extremely situational-either they take a while to do decent damage (numerology), they are one use and then require a significant cooldown (traveler), they are somewhat random (horology), or they just are outclassed by normal attacks (most of the rest). So foe status=sleep->shades of black is very effective. B-teams real job was to hold off the enemy long enough to revive A-team if they all went down.The best thing about techniques is that they don't wake up sleeping mobs. Penelo could still heal with spells, so she was kind of a healer, but most healing was done with items.
#Final fantasy 12 white mage time mage gabbits full#
None of them were ranged fighters so they had to be able to take the full force of the enemy the entire battle. They were all able to take a lot of damage while dealing damage back. Stocking up on Ethers was vital for A-team because they relied on their Magick, and once that was gone they would go down fast.
Whenever Ashe fell, or ran short on MP, both Fran and Vaan could heal and revive with their white Magick.
Vaan doubled as a tank, using his spear for melee attacks.Īshe was our healer, she rarely did damage and was usually healing and casting buffs on Vaan and Fran. Fran was able to hang back with her bow, and magic keeping her away from most of the damage. Black Magick spells were imperative to taking down large waves of enemies quickly. All of the enemies you have faced in the game will appear in the trials at some point, and the strategies to beat them are going to be the same, if not very similar!Īfter a few runs we came up with a pretty solid team that worked well together.Īll 3 were able to deal a significant amount of damage while using heal and revive spells, which saved the Potions and Phoenix Downs for later on when times got tough.įran and Vaan were in charge of of dealing damage for the team. Strategies will drastically change as you go along. Keep in mind that the Trials were designed so they could not be defeated with just one set of gambits. Healing spells and AOE attacks will be the name of the game when it comes to trials. Be prepared for everything, because that is exactly what you will be getting. Others like Disease and Stone can be detrimental to your team, and will need to be cured immediately. Ones such as Blind and poison aren't all that terrible and can easily be cured with magic too. You will be bombarded with negative status effects as you go. Physical items will be just as important to sustain your team. You should have your Mage healers with you, but you can't only rely on them to do all of the healing. Your mages won't be any good to you without any MP, and it is very difficult to naturally let your MP restore itself.
#Final fantasy 12 white mage time mage gabbits trial#
There is no shops available in Trial Mode, and you can only use what you you bring with you. You will want to stock up on lots of items before heading in.